Gaming Association of Manitoba Educators

Learn to Game – Game to Learn

Louis Riel Arts & Technology Centre

Thursday October 18th (evening) and Friday October 19th

Program

October 18th
• 6:00 p.m. to 11:00 p.m.
• Social evening of gaming and networking
October 19th
• 7:30 – 8:30 Registration
• 8:30 – 8:45 Introduction to GAME
• 8:45 – 9:45 Keynote Lucas Gillispie
• 9:45 – 10:15 Break/Vendors/Network
• 10:15 – 11:45 Breakout Session 1
• 11:45 – 1:15 Lunch on your own/Vendors/Open Gaming (We encourage you to use Skip the Dishes or bring your own lunch so you can spend an hour and a half in our gaming lounge)
• 1:15 – 2:45 Breakout Session 2
• 2:45 – 3:00 Break/Visit Vendors
• 3:00 – 3:30 Final Thoughts/Prizes

Keynote

Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools 

Lucas will be presenting his philosophies on games in the classroom. He will talk about how games not only make your class fun (shouldn’t learning be fun?) but also engaging and will strengthen learning. Lucas will also talk about how to get your administration on board also.

Lucas Gillispie (@lucasgillispie) is Director of Digital Learning and Media for Surry County Schools in North Carolina.  A passionate educator and gamer, Lucas explores the intersection of games and learning. He is the creator of the WoWinSchool Project, exploring the educational potential of online games like World of Warcraft with middle schoolers, was one of the earliest pioneers to bring Minecraft into classrooms, and is working to build game-inspired professional development for teachers in his district through his EPIC Academy program.  From board games to eSports, Lucas shares games and learning resources with educators and even makes an occasional blog post at: http://www.edurealms.com. 

Room Number: Gymnasium
Grade Level: K-12

AM Sessions

eSports for Middle Years
Session Code: A01

Session Description: eSports. What are they? Who plays them? Why does it matter? Who do they benefit? And how do I make it happen at my school? This presentation will examine why we should be bringing video games into middle years, the benefits and skills that are developed by students who play; and help empower teachers and administrators to start and support these programs in their schools.
Session Time: 10:15 a.m.
Presenter’s Name: Melissa Burns
Presenter’s Bio: Melissa is a music specialist at Archwood School in the Louis Riel School Division and has been gaming since the beginning. From DOS games and Nintendo NES, to Xbox ONE and MMO PC gaming, she is no stranger to gaming. She started the first official Middles Years eSports team in the LRSD division back in 2016 and has grown the program over the past two years, hosting the first ever Middle Years Only Super Smash Bros Tournament in May 2018 with many teams already registered throughout the division for a full Smash league starting fall of 2018-2019. She plans to grow the program to include more schools across other divisions and expand the range of games to suit our diverse populations. Melissa is passionate about empowering student learning, engagement, and personal growth through gaming, while advocating the benefits and impact of gaming in education.
Maximum Participants for the session: 20
Room Number: 301
Grade Level: 5-12


Why Gaming, Why Now?
Session Code: A02

Session Description: This presentation will demonstrate how gaming in schools has brought together different students from different social backgrounds. The presenter will also highlight how teachers can get involved with gaming and how this will help create a new relationship with students. We will also examine how eSports athletes are in a way the same but very different than your traditional athlete (e.g. hours of practice, mental and physical fatigue of long best of three match ups etc.) 

Session Time: 10:15 a.m.
Presenter’s Name: Marco Trunzo
Presenter’s Bio: Marco’s current role is a teacher in the Louis Riel School Division. He is also the coach of the Dakota League of Legends team, and he helped put the first ever LRSD LoL playoffs/finals together for the year of 2018. 
Maximum Participants for the session: 20
Room Number: 103
Grade Level: 5-12


What is up with “Magic the Gathering”?
Session Code: A03

Session Description: Magic the Gathering (MtG) is one of the most popular card games in the world, played in more than 70 countries around the world and translated in over ten languages. There is a greater chance that there are students in your school playing MtG than not -and you may not even know it! Find out what it is all about and how it is good for students. Participants will be introduced to Magic the Gathering, a collectable card game that has dominated the gaming scene for over 25 years. Basic rules, gameplay and local opportunities to play will be discussed. Each participant will receive a free starter deck of Magic cards from Game Knight Games
Session Time: 10:15 a.m.
Presenter’s Name: Colby Kitchur
Presenter’s Bio: Colby is a longtime player of Magic the Gathering and has been a certified judge for the past year and a half. He plays at least 1-2 time per week. He also loves to teach the game to others. Colby is currently employed at Game Knight Games where he is known as the “Magic Man”.
Maximum Participants for the session: 20
Room Number: 201
Grade Level: 5-12


Starting, Stocking and Sustaining a School Board Game Club FULL
Session Code: A04

Session Description: In this session participants will explore the types of board games that lead to successful student interactions both in the classroom and during extra-curricular clubs. Games that are appropriate for EAL learners, students with specific needs and for those who are hesitant to try (usually due to a tragic Monopoly ousting or a 75-hour long game of Risk) will be discussed. We will discuss how to use TOP SECRET funds that are already in place in schools to help collections grow. Tips for maintenance, organization and time management will also be explored. Participants will leave the session with a list(s) of games that are best for their students/school and a plan to pay for them.
Session Time: 10:15 a.m.
Presenter’s Name: Mike Heilmann
Presenter’s Bio: Mike has a keen interest in board games (read: addiction) and student engagement. He is currently the principal at Glenwood School where a new board game club has started up. Previously he started and ran the board game club at Samuel Burland School. Mike has worked with local board game stores to enable easy ordering and payment for games using the existing school systems. Follow mike on twitter (@mrheilmann) or on boardgamegeek.com (mrheilmann).
Maximum Participants for the session: 25
Session location or Room Number: 105
Grade Level: 5-12


Do You Have What it Takes to Escape?  FULL
Session Code: A05

Session Description: Are you interested in the gamification of education? Have you heard of a breakout room? Breakout EDU is a live game that utilizes, locks, puzzles, riddles and codes hidden throughout the room and on the Internet to aid your class in finding the key to escape the room (open the box). Your class will be required to think strategically and creatively and work collaboratively to solve the game. Come and experience Breakout EDU first hand.  
Session Time: 10:15 a.m.
Presenter’s Name: Brad Nechwediuk
Presenter’s Bio: Brad Nechwediuk is a former IT and Practical Arts teacher turned teacher librarian at Glenlawn Collegiate who has integrated technology in his lessons to enhance learning for over 17 years. During the past six months he has been a leader in Glenlawn’s very successful Personalized Learning (BYOD) initiative and has been leading a group of teachers from across LRSD in the implementation of O365 tools. During the high school Mid-Week Network he works with teachers from multiple disciplines, developing strategies to use OneNote effectively to enhance student learning and transform classrooms.
Maximum Participants for the session: 20
Room Number: 212
Grade Level: K-12


Into to ClassCraft – Gamification of the Classroom
Session Code: A06

Session Description: Explore Classcraft – a game-based platform for promoting student engagement, helping with classroom management, and managing assignments. We will start the morning by running through a brief Classcraft lesson from the perspective of a student, and then we will walk through the interface available to teachers to see if this is the right fit for you.
Session Time: 10:15 a.m.
Presenter’s Name: Chris Burns
Presenter’s Bio: Chris is a math and science teacher at Niverville Collegiate in Hanover School division. He has been coaching esports teams (League of Legends), running tabletop gaming clubs, and working with gamification of the classroom for the last four years in both public and private schools.
Maximum Participants for the session: 20
Room Number: 308
Grade Level: 3-12


Finding a Place for Game Design in Your Classroom
Session Code: A07

Session Description: Raymond Northcott will be introducing participants to the world of board game design and how to use design skills and strategies in the classroom.
Session Time: 10:15 a.m.
Presenter’s Name: Raymond Northcott
Presenter’s Bio: Raymond Northcott is the owner and lead designer for Games By Ray LLC and is currently designing his first board game The Hackers Guild set to relaunch on Kickstarter in 2018.
Maximum Participants for the session: 20
Room Number: 107
Grade Level: 5-12


Gamification in the Middle Years Classroom PART 1
Session Code: A08

Session Description: This session will explore how gamification fits into the middle years environment. The session will present ideas and invite participants to participate in game-based learning experiences by middle years students. Please sign up for P08 in the afternoon for the 2nd part of this presentation.
Session Time: 10:15 a.m.
Presenter’s Name: Kris Drohomereski 
Presenter’s Bio: Kris Drohomereski is a gamer, educator, designer and futurist interested in making learning more engaging and accessible to all students. Kris is currently a Grade 8 teacher at Ecole Edward Schryer School and a Makerspace collaborator.
Maximum Participants for the session: 20
Room Number: 305
Grade Level: 5-12


Gaming as Activation
Session Code: A09

Session Description: There are many games that provide practical examples of math outcomes. From the knowledge of probability necessary for Catan or Zilch to the use of transformations in Tsuro, games can provide the perfect introduction to many curricular objectives.
Session Time: 10:15 a.m.
Presenter’s Name: Michael Penner
Presenter’s Bio: Michael is a Grade 7 Math and Science teacher at HG Izatt School. Former owner of Meeples Board Game Café. Coach of Ultimate Frisbee and founder of many a Board Game Club.
Maximum Participants for the session: 20
Room Number: 306
Grade Level: 5-12


Partnering with your Friendly Local Game Store
Session Code: A10

Session Description: This session will outline the different ways in which A Muse N Games can partner with teachers/schools to get board games into classrooms. The presenters will address how specific games can be used to develop different skill sets & cognitive abilities (i.e. math, critical thinking, language, creativity, social). They will also examine using games to build diverse, inclusive communities. – How to build organized play programs that reward positive behaviors. 
Session Time: 10:15 a.m.
Presenter’s Name: Scotia Buchan & Brian Mitchel
Presenter’s Bio: Scotia and Brian own A Muse N Games, a Friendly Local Game Store, we focus on providing exceptional customer service through a curated selection of games in store and staff who are knowledgeable and can recommend or even teach you games. We have both played games for many years and have used them in our professional careers. Prior to opening the store Brian was a Prosci certified change manager doing work in organizational change. He also has a Masters Certificate in Project Management. Scotia came from a retail background most notably as the manager of the Indigo! Kids Department with Chapters. Scotia completed all but her dissertation in a Masters in Philosophy of Mathematics including work as a tutor focused on critical thinking and formal logic.
Maximum Participants for the session: 30
Room Number: 108
Grade Level: K-12


eSports After School
Session Code: A11

Session Description: This presentation will discuss the benefits of students participating in esports communities and the opportunities that are available to high school and post secondary students. The presenters will also go over the benefits and skills that players learn by highlighting members of their learning community.
Session Time: 10:15 a.m.
Presenter’s Name: Lorhiz Aquino and Melanie Penner
Presenter’s Bio: The presentation will be conducted by Lorhiz Aquino and Melanie Penner the current President and Vice President of University of Manitoba Esports.
Maximum Participants for the session: 20
Room Number: TBA
Grade Level: 9-12

PM Sessions

eSports for Middle Years
Session Code: P01

Session Description: eSports. What are they? Who plays them? Why does it matter? Who do they benefit? And how do I make it happen at my school? This presentation will examine why we should be bringing video games into middle years, the benefits and skills that are developed by students who play; and help empower teachers and administrators to start and support these programs in their schools.
Session Time: 1:00 p.m.
Presenter’s Name: Melissa Burns
Presenter’s Bio: Melissa is a music specialist at Archwood School in the Louis Riel School Division and has been gaming since the beginning. From DOS games and Nintendo NES, to Xbox ONE and MMO PC gaming, she is no stranger to gaming. She started the first official Middles Years eSports team in the LRSD division back in 2016 and has grown the program over the past two years, hosting the first ever Middle Years Only Super Smash Bros Tournament in May 2018 with many teams already registered throughout the division for a full Smash league starting fall of 2018-2019. She plans to grow the program to include more schools across other divisions and expand the range of games to suit our diverse populations. Melissa is passionate about empowering student learning, engagement, and personal growth through gaming, while advocating the benefits and impact of gaming in education.
Maximum Participants for the session: 20
Room Number: 301
Grade Level: 5-12


Why Gaming, Why Now?
Session Code: P02

Session Description: This presentation will demonstrate how gaming in schools has brought together different students from different social backgrounds. The presenter will also highlight how teachers can get involved with gaming and how this will help create a new relationship with students. We will also examine how eSports athletes are in a way the same but very different than your traditional athlete (e.g. hours of practice, mental and physical fatigue of long best of three match ups etc.)
Session Time: 1:00 p.m.
Presenter’s Name: Marco Trunzo
Presenter’s Bio: Marco’s current role is a teacher in the Louis Riel School Division. He is also the coach of the Dakota League of Legends team, and he helped put the first ever LRSD LoL playoffs/finals together for the year of 2018
Maximum Participants for the session: 20
Room Number: 103
Grade Level: 5-12


What is up with “Magic the Gathering”?
Session Code: P03

Session Description: Magic the Gathering (MtG) is one of the most popular card games in the world, played in more than 70 countries around the world and                    translated in over ten languages. There is a greater chance that there are students in your school playing MtG than not -and you may not even know it! Find out what it is all about and how it is good for students. Participants will be introduced to Magic the Gathering, a collectable card game that has dominated the gaming scene for over 25 years. Basic rules, gameplay and local opportunities to play will be discussed. Each participant will receive a free starter deck of Magic cards from Game Knight Games.
Session Time: 1:00 p.m.
Presenter’s Name: Colby Kitchur
Presenter’s Bio: Colby is a longtime player of Magic the Gathering and has been a certified judge for the past year and a half. He plays at least 1-2 time per week. He also loves to teach the game to others. Colby is currently employed at Game Knight Games where he is known as the “Magic Man”.
Maximum Participants for the session: 20
Room Number: 201
Grade Level: 5-12


The Art of Gaming
Session Code: P04

Session Description: Explore the visual components of board gaming. In this session we will examine a few board games with strong artistic elements. Ideas will be shared on how to challenge students to create art for the purpose of board game creation. This interactive session will provide a hands-on opportunity to create. If you would like to infuse art and board gaming into your curriculum then this is the session for you.
Session Time: 1:00 p.m.
Presenter’s Name: Heather McCorrister
Presenter’s Bio: Heather is an Art Specialist in the Louis Riel School Division with over ten years of experience. She has taught students from Grades 7 – 12 and has worked collaboratively with teachers in the early years. Heather has developed her ever evolving interest in board gaming through her marriage to a certified board game nerd!
Maximum Participants for the session: 20
Room Number: 105
Grade Level: K-12


Grappling Success with SpeedRunners!
Session Code: P05

Session Description: In one of his student teaching years Quinn used a video game called SpeedRunners in his physics class to garner interest in developing a theory of how to best win the game using known physics principles. The key was to definitively prove that using the grapple in the game was the key to consistently win. Students figured out the optimal time to engage the grapple allowing their momentum to be carried through the swing and therefore increasing their tangential velocity. Parabolic motion was also focused on as students needed to identify when to release the grapple, so their character’s projectile motion would put them in the place they needed to be. Video analysis was done with game videos and a program called Tracker.
Session Time: 10:15 a.m
Presenter’s Name: Quinn Morris
Presenter’s Bio: Quinn is a first year Mathematics teacher at St. Norbert High School in Seine River School Division. During his student teaching block he was teaching physics and had to opportunity to cover this material. Quinn ended up presenting the material at the AAPT conference last February in Atlanta to a room of high school physicists from all over North America and was generally well received. Quinn runs a video game club at St. Norbert every Friday afternoon that has a lot of student interest in it. His plan going forward is to use video games in Applied Mathematics for Grade 11 for the logical reasoning unit. Specifically, a game called Antichamber or other games that use Non-Euclidean geometry to confuse players. He also wants to build an eSports team at his school next year!
Maximum Participants for the session: 20
Room Number: 302
Grade Level: 9-12


Get in the Game: Incorporating Games into the Learning Process FULL
Session Code: P06

Session Description: This presentation is aimed towards senior years (grades 9-12) educators with the purpose of illustrating why using games in the classroom can greatly increase student success. It will also include some personal anecdotes and context specific examples for core subjects that can be used to enhance classroom learning, engagement, and understanding.
Session Time: 1:00 p.m.
Presenter’s Name: Roque Lacroix
Presenter’s Bio: Roque is Currently a Computer Science and Mathematics teacher at Portage Collegiate Institute in Portage la Prairie School Division. Avid gamer with some successful experience engaging students in deeper understanding and reflection through the use of infusing both games and technology into the learning process.
Maximum Participants for the session: 20
Room Number: 212
Grade Level: 9-12


Finding a Place for Game Design in Your Classroom
Session Code: P07

Session Description: Raymond Northcott will be introducing participants to the world of board game design and how to use design skills and strategies in the classroom.
Session Time: 1:00 p.m.
Presenter’s Name: Raymond Northcott
Presenter’s Bio: Raymond Northcott is the owner and lead designer for Games By Ray LLC and is currently designing his first board game The Hackers Guild set to relaunch on Kickstarter in 2018.
Maximum Participants for the session: 20
Room Number: 107
Grade Level: 5-12


Gamifying the Middle Years Classroom PART 2
Session Code:
P08

Session Description: This session will continue on from the am session and provide templates and strategies to develop games for your classroom. Bring a laptop or device to access resources and templates to develop your own learning game. (Computers will be available in the lab as well.)
Session Time:
1:00 p.m.
Presenter’s Name:
Kris Drohomereski
Presenter’s Bio:
Kris Drohomereski is a gamer, educator, designer and futurist interested in making learning more engaging and accessible to all students. Kris is currently a Grade 8 teacher at Ecole Edward Schryer School and a Makerspace collaborator.
Maximum Participants for the session:
20
Room Number:
305
Grade Level:
5-12


Open Forum: Gamification of Learning
Session Code: P09

Session Description: The gamification of learning—the implementation of game design elements in educational contexts to foster student motivation and performance—is an area of growing interest among educators exploring the possibilities of gaming as a construct in the classroom. Previous research, although not entirely conclusive, generally supports the positive attributes of this concept.
Come join us for an open forum on the topic of the why, what, and how, of ‘gamification’.
Session Time: 1:00 p.m.
Presenter’s Name: Warren Nightingale
Presenter’s Bio: Warren Nightingale is an educator, filmmaker and avid gaming enthusiast. He is an Apple Distinguished Educator and former Media Education Specialist with Media Awareness Network (now MediaSmarts). Warren is currently a a Vice-Principal at Nelson McIntyre Collegiate in the Louis Riel School Division.
Warren advocates for gaming in its many forms and contexts to foster visual literacy, inquiry skill building and experiential learning.
Maximum Participants for the session: 25
Room Number: 108
Grade Level: K-12


Session Title: eSports After School
Session Code: P10

Session Description: This presentation will discuss the benefits of students participating in esports communities and the opportunities that are available to high school and post secondary students. The presenters will also go over the benefits and skills that players learn by highlighting members of their learning community.
Session Time: 1:00 p.m.
Presenter’s Name: Lorhiz Aquino and Melanie Penner
Presenter’s Bio: The presentation will be conducted by Lorhiz Aquino and Melanie Penner the current President and Vice President of University of Manitoba Esports.
Maximum Participants for the session: 20
Room Number: TBA
Grade Level: 9-12

Fees

Membership and Conference Fee: $70 (includes membership)

Student Membership and Conference Fee: $60 (includes membership)

Membership Fee Only (Not Attending Conference): $20

Other: Membership includes Thursday night event as well as teacher discount card for game stores

www.gametolearn.ca

Email: info@gametolearn.ca

Registration

Register here: https://memberlink.mbteach.org/Event.axd?e=968